Wonderscape Academy

How it works

From floating island to earned badge

Each quest is a short story with a guide. The learning happens inside the story, in about 8–15 minutes. Every quest teaches first, then gives practice with feedback, then checks for mastery.

Quests are one part of Wonderscape. Every grade, K through 12, also has a full-year plan with daily lessons for grown-ups and weekly games for students. See For parents for how the plans, games and quests fit together.

First, choose a grade

The front page is one cosmic scene with four doorways: Little Voyagers (K–2), Voyagers (3–5), Explorers (6–8) and Scholars (9–12), with a button for every grade under each door. Aetherion and Aetheria ask which grade you are in. Tap a doorway, or say or type something like “I'm in 7th grade”, “kindergarten” or “I'm a junior.” Hovering over a doorway only highlights it. The band lives in the page address (for example #/6-8), and the grade you pick is remembered on this device so the daily plan opens to the right grade. The Change grade switch on every page, or saying “change grade”, brings you back.

Voyagers (K–5): a quest in five steps

  1. Enter the campus

    Tap Enter. Aetherion and Aetheria welcome you, with captions on screen from the very first second, then fly you past each island in a short tour. Answer their one quick question, by tapping or speaking, to earn the Voyager starter badge. “Skip tour” or Escape skips it. Sound is optional.
  2. Choose an island

    Click or tap an island, press Enter on it, or say or type the name of a realm, for example “take me to the Number Forge.” Its guide introduces themselves and offers a 10-second taste question.
  3. Explore the story

    The guide tells an original story in a 3D realm, such as a forge of glowing gears or a water drop's journey around the Earth.
  4. Solve checkpoints

    There are 5–7 questions. Answer by speaking, tapping a choice, typing, or filling a fraction gear. A wrong answer first hears why that choice doesn’t fit, plus a clue. A second miss gets a bigger clue. A third shows the answer with a short explanation, so nobody gets stuck.
  5. Earn a badge

    A “show what you know” finale unlocks a badge for the cabinet. Say “Aetheria, show my badges” to see them all.

Explorers (6–8) and Scholars (9–12): how a quest runs

  1. Pick a realm

    Click or tap a realm (a 3D station on the Explorers mountain, a node orbiting the Scholars globe), press Enter on its label, or say “take me to the Time Gate.” Hovering or tabbing only highlights it; nothing opens until you choose.
  2. Choose a quest

    Each realm has five to nine quests. The quest picker lists each one with a short description, its standards and a check mark once you have earned its badge. Press Start, or say “start quest 2.”
  3. Work with real material

    An original story, op-ed, data table or primary-source summary, then 5–7 questions. Answer by tapping, by typing or saying a letter (“B”), or by saying the answer itself.
  4. Learn from mistakes

    A wrong answer explains why that choice doesn’t fit and gives a hint. A second wrong answer shows the right one with a short explanation.
  5. Explain your thinking

    Each quest ends with a short written or spoken answer, compared with a model answer. Nothing typed is saved or sent.

Learn first

Every quest opens with a Learn card: a short mini-lesson on the skill and a worked example with different words or numbers from the quest, solved step by step. Press Read the lesson aloud to hear it (for Younger Voyagers, K–2, it is read aloud automatically). The card is also printed at the top of each worksheet. Then come guided questions with hints, and a “show what you know” finale.

Mastery and review

How to use it at home

  1. Choose the grade band, then one subject. One quest a day (about 8–15 minutes) is plenty.
  2. Sit nearby for the first quest, then let your child work on their own. The clues do the coaching.
  3. No ★ yet? Press Practice 3 more. Next time, start with the Warm-up.
  4. Ask “How did you know?” about the last question. Explaining out loud makes learning stick.
  5. Want a record? Sign in as a grown-up and finished quests, games and day plans are saved to a printable progress report. Or print the badge and note the quest and its standard from the list below.

Things you can say or type

“Take me to Time Gate”

Flies to that realm and its guide.

“Tell me about the water cycle”

Finds the quest on that topic.

“Show my badges”

Opens the badge cabinet.

“Take the tour” · “Skip”

Replays the campus fly-by, or skips it.

“Go back” · “Mute” · “Help”

Returns to campus, quiets the voices, or lists the commands.

“Change grade” · “I'm in 10th grade”

Goes back to the doorways, or straight to the band for that grade.

“Start quest 2” · “B” · “Next”

In Explorers and Scholars: begins a quest from the open realm's picker (or the next one without a badge), answers with a letter, and moves on.

“Younger Voyager on” · “off”

In Voyagers: twenty-two easier K–2 quests across the four realms, for this visit only. Also in Settings.

Standards per quest

Voyagers (K–5)

The Voyagers quests are written for grades 3–5 and mapped to common US standards. Choose K–2 on the Voyagers doorway, or turn on Younger Voyager (K–2) in Settings, for twenty-two easier, picture-and-tap quests with shorter sentences, slower voices and the answer choices read aloud (this visit only). Every Voyagers quest now has a K–2 version:

CCSS = Common Core State Standards. C3 = College, Career, and Civic Life Framework for Social Studies. NGSS = Next Generation Science Standards.
Realm & questSkillStandards
Story Grove
The Lantern Seeds
Context clues and main ideaCCSS RL.3.2 / RL.4.2 (main idea, summarize); L.3.4a / L.4.4a (context clues)
Story Grove
Figurative Friends
Similes, metaphors and personificationCCSS L.3.5a (literal vs. nonliteral); L.4.5a / L.5.5a (similes and metaphors); RL.4.4
Story Grove
The Silver Key
Sequence of events (first, next, then, finally)CCSS RL.3.1 (answer questions from the text); RL.3.3 (how actions build the sequence); RL.4.3; W.3.3c (temporal words)
Story Grove
The Word-Building Runes
Prefixes and suffixes (re-, un-, pre-, dis-, -less, -er, -ful)CCSS L.3.4b (a known affix added to a known word); RF.3.3a (meanings of common prefixes and derivational suffixes)
Story Grove
The Opinion Owl
Opinion writing: hook, opinion, reasons, linking words, conclusionCCSS W.3.1a–d / W.4.1 (write opinion pieces with reasons, linking words and a concluding statement)
Number Forge
The Star Lantern Machine
Equivalent fractionsCCSS 3.NF.1, 3.NF.3a–b, 4.NF.1
Number Forge
The Sky Garden
Area and perimeterCCSS 3.MD.5–7 (area), 3.MD.8 (perimeter), 4.MD.3
Number Forge
The Gem Vault
Multiplication with arraysCCSS 3.OA.1 (equal groups), 3.OA.3 (arrays and word problems), 3.OA.5 (commutative property), 3.OA.7 (multiply within 100)
Number Forge
The Rounding Ridge
Rounding to the nearest 10 or 100CCSS 3.NBT.1 (use place value to round whole numbers to the nearest 10 or 100)
Number Forge
The Clockwork Tower
Telling time to the minute and elapsed timeCCSS 3.MD.1 (tell and write time to the nearest minute; measure time intervals in minutes)
Time Gate
First Flight: Dec 17, 1903
The Wright brothers at Kitty HawkC3 D2.His.1.3–5 (events in context), D2.His.3.3–5; US history: inventions that changed America
Time Gate
Moon Landing: July 20, 1969
Apollo 11 and the space raceC3 D2.His.1.3–5, D2.His.2.3–5 (change over time)
Time Gate
The Golden Spike: May 10, 1869
The first transcontinental railroad at Promontory SummitC3 D2.His.1.3–5 (chronological sequence), D2.His.2.3–5 (life then and now), D2.His.4.3–5 (different perspectives)
Time Gate
Lady Liberty: Oct 28, 1886
The Statue of Liberty: gift, building, dedication and symbolsC3 D2.His.1.3–5 (events in context), D2.His.2.3–5 (change over time), D2.His.3.3–5 (why people and events are significant)
Time Gate
Brooklyn Bridge: May 24, 1883
The Roeblings, caissons and a great suspension bridgeC3 D2.His.1.3–5 (chronological sequence), D2.His.2.3–5 (then and now), D2.His.3.3–5 (people who shaped change)
Earth & Sky
Journey of a Water Drop
The water cycleNGSS 5-ESS2-1 (Earth systems interact), 5-ESS2-2 (where water is on Earth); builds toward MS-ESS2-4
Earth & Sky
The Matter Lab
Solids, liquids and gasesNGSS 5-PS1-1 (particles too small to see), 5-PS1-2 (weight is conserved), 2-PS1-4 (heating and cooling)
Earth & Sky
The Meadow Food Chain
Producers, consumers, decomposers and energy from the SunNGSS 5-LS2-1 (matter moves among plants, animals and decomposers), 5-PS3-1 (energy in food was once energy from the Sun)
Earth & Sky
Day, Night and Shadows
Earth’s rotation, day and night, and shadows through the dayNGSS 5-ESS1-2 (patterns in daily changes in shadows, day and night)
Earth & Sky
The Sunflower Cycle
A plant’s life cycle: seed, sprout, flower, pollination, new seedsNGSS 3-LS1-1 (life cycles: birth, growth, reproduction, death); 4-LS1-1 (plant structures)

Explorers (6–8)

Realm & questSkillStandards
Story Grove
The Lighthouse Keeper’s Apprentice
Theme vs. topic, how a theme develops, best evidence, objective summaryCCSS RL.7.2
Story Grove
The New Kid: Point of View
Find the narrator’s point of view and the clues the narrator misses.CCSS RL.6.6, RL.7.6, RL.8.6 (point of view; a limited, possibly unreliable narrator)
Story Grove
Language That Paints: Figurative Language
Similes, metaphors, personification and hyperbole, and why writers use them.CCSS RL.7.4, L.7.5a (figurative language)
Story Grove
Claims on Trial: Evaluating an Argument
Separate claims, reasons and evidence, and spot weak reasoning.CCSS RI.8.8, RI.7.8 (evaluate argument and evidence); W.7.1
Story Grove
Root Detectives: Greek and Latin Roots
Crack unfamiliar words using Greek and Latin roots.CCSS L.6.4b, L.7.4b (Greek and Latin affixes and roots)
Number Forge
The Trail-Mix Ratio Workshop
Ratios, part-to-whole, unit rates, equivalent ratios, unit price, percentCCSS 6.RP.A.1, 6.RP.A.2, 6.RP.A.3a–c
Number Forge
Below Zero: Integers on the Number Line
Use positive and negative numbers, order them, and find absolute value.CCSS Math 6.NS.C.5, 6.NS.C.6, 6.NS.C.7
Number Forge
Balance the Scales: Solving Equations
Write and solve one- and two-step equations from real situations.CCSS Math 6.EE.B.7, 7.EE.B.4a
Number Forge
Chance Encounters: Probability
Find simple and compound probabilities and compare them with experiments.CCSS Math 7.SP.C.5, 7.SP.C.6, 7.SP.C.7, 7.SP.C.8
Number Forge
The Right Triangle Bridge: Pythagorean Theorem
Use a² + b² = c² to find missing sides in real problems.CCSS Math 8.G.B.7, 8.G.B.8
Time Gate
Philadelphia, 1787: The Constitutional Convention
The Constitutional Convention: the Articles’ weakness, the Virginia and New Jersey Plans, the Great and Three-Fifths Compromises, Madison’s notes, ratificationC3 D2.Civ.3.6–8, D2.His.1.6–8, D2.His.4.6–8
Time Gate
Caravans of the Silk Road
How trade routes linked China and the Mediterranean, carrying goods, ideas and disease.C3 Framework D2.His.2.6-8, D2.Geo.7.6-8, D2.Geo.11.6-8
Time Gate
Golden Empire: Mali and Mansa Musa
Gold, salt and scholarship in the medieval Mali Empire.C3 Framework D2.His.1.6-8, D2.Geo.6.6-8, D2.Eco.15.6-8
Time Gate
Freedoms on Paper: The Bill of Rights
Why the first ten amendments were added and what key ones protect.C3 Framework D2.Civ.8.6-8, D2.Civ.10.6-8, D2.His.1.6-8
Time Gate
Athens: Birthplace of Democracy
How Athenian direct democracy worked, and who was left out.C3 Framework D2.Civ.2.6-8, D2.Civ.3.6-8, D2.His.1.6-8
Earth & Sky
Puzzle of the Moving Continents
Fossils, matching rocks, coastlines and seafloor ages as evidence of plate motionNGSS MS-ESS2-3
Earth & Sky
Inside the Cell City
Model how organelles work together to keep a cell alive.NGSS MS-LS1-2 (model of a cell and the functions of its parts)
Earth & Sky
Moon Phases and Eclipses
Explain the Moon’s phases and why eclipses happen.NGSS MS-ESS1-1 (Earth-Sun-Moon system model)
Earth & Sky
Particles in Motion: States of Matter
Model how heating and cooling change particle motion and state.NGSS MS-PS1-4 (thermal energy, particle motion and state)
Earth & Sky
Energy Through the Food Web
Trace how energy and matter move through an ecosystem.NGSS MS-LS2-3 (cycling of matter and flow of energy in ecosystems)

Scholars (9–12)

Realm & questSkillStandards
Story Grove
Anatomy of an Argument
Claim, rhetoric (antithesis), credibility of evidence, ad hominem and bandwagon fallaciesCCSS RI.9-10.6, RI.9-10.8
Story Grove
Close Reading: “Hope” is the thing with feathers
Extended metaphor, word choice and theme in a Dickinson poem.CCSS RL.9-10.4, RL.9-10.2 (word choice, figurative meaning, theme)
Story Grove
Shakespeare: Macbeth’s “Tomorrow”
Analyze metaphor, tone and context in Macbeth’s most famous soliloquy.CCSS RL.11-12.4, RL.9-10.4, RL.11-12.3
Story Grove
Seminal Words: The Gettysburg Address
Purpose, structure and rhetoric in Lincoln’s 1863 speech.CCSS RI.9-10.9, RI.11-12.6, RI.11-12.9 (seminal U.S. documents, rhetoric)
Story Grove
Source Check: Reading Laterally
Evaluate a source’s credibility the way professional fact-checkers do.CCSS W.11-12.8, RI.11-12.7 (assess credibility; integrate sources)
Number Forge
Linear vs. Exponential: The Growth Race
Constant differences vs. constant ratios, building models from tables, when exponential overtakes linearCCSS HSF-LE.A.1, A.2, A.3
Number Forge
Launch Window: Quadratics in Flight
Factor, find the vertex and interpret a projectile’s path.CCSS HSA-SSE.B.3a, HSF-IF.B.4, HSF-IF.C.8a
Number Forge
Given That: Conditional Probability
Use a two-way table to find conditional probabilities and test independence.CCSS HSS-CP.A.4, HSS-CP.A.5, HSS-CP.B.6
Number Forge
Spread and Center: Reading Data
Mean, median, outliers, standard deviation and the 68-95-99.7 rule.CCSS HSS-ID.A.2, HSS-ID.A.3, HSS-ID.A.4
Number Forge
Angles of Ascent: Right-Triangle Trigonometry
Use sine, cosine and tangent to solve real measurement problems.CCSS HSG-SRT.C.6, HSG-SRT.C.8
Number Forge
Break-Even: Systems of Linear Equations
Model two plans with equations, solve the system and interpret the solution (Algebra I).CCSS HSA-CED.A.2, HSA-REI.C.6, HSA-REI.D.11
Number Forge
Shadow Survey: Similar Triangles
Use AA similarity and proportions to measure what you cannot reach (Geometry).CCSS HSG-SRT.A.3, HSG-SRT.B.5, HSG-MG.A.1
Number Forge
Proof Workshop: Triangle Congruence
Rigid motions, SSS, SAS, ASA and AAS, why SSA fails, and short two-column proofs (Geometry).CCSS HSG-CO.B.7, HSG-CO.B.8, HSG-CO.C.10
Time Gate
November 9, 1989: The Berlin Wall Opens
Long-term causes vs. the trigger, multiple causation, and Reagan’s 1987 Brandenburg Gate speech as a primary sourceC3 D2.His.1.9–12, D2.His.14.9–12
Time Gate
Montgomery, 1955–1956: The Bus Boycott
Organizing, leadership and the courts in a 381-day campaign; primary source: Brown v. Board of Education (1954).C3 Framework D2.His.1.9-12, D2.His.3.9-12, D2.Civ.14.9-12
Time Gate
Seneca Falls and the Long Road to Suffrage
The 1848 Declaration of Sentiments and the 72-year campaign that followed.C3 Framework D2.His.1.9-12, D2.His.5.9-12, D2.Civ.14.9-12
Time Gate
Race to the Moon: The Space Race
Cold War rivalry from Sputnik to Apollo 11; primary source: Kennedy’s 1962 Rice University address.C3 Framework D2.His.2.9-12, D2.His.14.9-12, D2.Geo.11.9-12
Time Gate
Runnymede, 1215: Magna Carta and the Rule of Law
How a failed peace treaty became a foundation of constitutional government.C3 Framework D2.Civ.4.9-12, D2.His.1.9-12, D2.Civ.8.9-12
Time Gate
Document Detective: The Great Depression
A DBQ: source, contextualize and corroborate a 1933 speech, a 1936 photograph and unemployment data.CCSS RH.11-12.1, RH.11-12.6, RH.11-12.9; C3 Framework D2.His.10.9-12, D2.His.11.9-12, D2.His.16.9-12
Earth & Sky
Kepler’s Laws: Reading the Orbits
Elliptical orbits, equal areas, T² = a³ predictions for real planetsNGSS HS-ESS1-4
Earth & Sky
Nothing Lost: Conservation of Mass
Balance equations and use mass data to show atoms are conserved.NGSS HS-PS1-7 (mathematical representations of conservation of mass in reactions)
Earth & Sky
Survival of the Fit Enough: Natural Selection
Variation, inheritance and selection in moths, finches and bacteria.NGSS HS-LS4-2, HS-LS4-4 (natural selection and adaptation)
Earth & Sky
Reading the Keeling Curve: Climate Evidence
CO₂ data, the greenhouse effect and how scientists attribute warming.NGSS HS-ESS2-4, HS-ESS3-5 (climate data and Earth’s energy balance)
Earth & Sky
Forces in Collision: Newton and Momentum
F = ma, action-reaction pairs and conservation of momentum in crashes.NGSS HS-PS2-1, HS-PS2-2, HS-PS2-3 (forces, momentum, collision design)
Earth & Sky
Lab Data: Temperature and Reaction Rate
Variables, an outlier, a trend and random error in a real classroom data set.NGSS HS-PS1-5; SEP 3 and 4 (planning investigations; analyzing data)
Earth & Sky
Lab Data: Yeast, Sugar and Respiration
A control, a plateau, one-trial weakness and a fair-test design with living cells.NGSS HS-LS1-7; SEP 3 and 4 (planning investigations; analyzing data)

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