How it works
From floating island to earned badge
Each quest is a short story with a guide. The learning happens inside the story, in about 8–15 minutes. Every quest teaches first, then gives practice with feedback, then checks for mastery.
Quests are one part of Wonderscape. Every grade, K through 12, also has a full-year plan with daily lessons for grown-ups and weekly games for students. See For parents for how the plans, games and quests fit together.
First, choose a grade
The front page is one cosmic scene with four doorways: Little Voyagers (K–2), Voyagers (3–5), Explorers (6–8) and Scholars (9–12), with a button for every grade under each door. Aetherion and Aetheria ask which grade you are in. Tap a doorway, or say or type something like “I'm in 7th grade”, “kindergarten” or “I'm a junior.” Hovering over a doorway only highlights it. The band lives in the page address (for example #/6-8), and the grade you pick is remembered on this device so the daily plan opens to the right grade. The Change grade switch on every page, or saying “change grade”, brings you back.
Voyagers (K–5): a quest in five steps
Enter the campus
Tap Enter. Aetherion and Aetheria welcome you, with captions on screen from the very first second, then fly you past each island in a short tour. Answer their one quick question, by tapping or speaking, to earn the Voyager starter badge. “Skip tour” or Escape skips it. Sound is optional.Choose an island
Click or tap an island, press Enter on it, or say or type the name of a realm, for example “take me to the Number Forge.” Its guide introduces themselves and offers a 10-second taste question.Explore the story
The guide tells an original story in a 3D realm, such as a forge of glowing gears or a water drop's journey around the Earth.Solve checkpoints
There are 5–7 questions. Answer by speaking, tapping a choice, typing, or filling a fraction gear. A wrong answer first hears why that choice doesn’t fit, plus a clue. A second miss gets a bigger clue. A third shows the answer with a short explanation, so nobody gets stuck.Earn a badge
A “show what you know” finale unlocks a badge for the cabinet. Say “Aetheria, show my badges” to see them all.
Explorers (6–8) and Scholars (9–12): how a quest runs
Pick a realm
Click or tap a realm (a 3D station on the Explorers mountain, a node orbiting the Scholars globe), press Enter on its label, or say “take me to the Time Gate.” Hovering or tabbing only highlights it; nothing opens until you choose.Choose a quest
Each realm has five to nine quests. The quest picker lists each one with a short description, its standards and a check mark once you have earned its badge. Press Start, or say “start quest 2.”Work with real material
An original story, op-ed, data table or primary-source summary, then 5–7 questions. Answer by tapping, by typing or saying a letter (“B”), or by saying the answer itself.Learn from mistakes
A wrong answer explains why that choice doesn’t fit and gives a hint. A second wrong answer shows the right one with a short explanation.Explain your thinking
Each quest ends with a short written or spoken answer, compared with a model answer. Nothing typed is saved or sent.
Learn first
Every quest opens with a Learn card: a short mini-lesson on the skill and a worked example with different words or numbers from the quest, solved step by step. Press Read the lesson aloud to hear it (for Younger Voyagers, K–2, it is read aloud automatically). The card is also printed at the top of each worksheet. Then come guided questions with hints, and a “show what you know” finale.
Mastery and review
- ★ Mastered means 80% or more of a quest’s questions were right on the first try.
- Practice 3 more appears after every quest. It serves three fresh questions, starting with the ones that were missed, then related questions from the same subject. Three out of three marks the quest mastered.
- Quick review happens on its own: when you start a new quest, up to two questions you missed in earlier quests come back first. Each one keeps coming back until it is right on the first try.
- Warm-up appears once a quest is finished: two review questions from earlier quests, missed skills first. It’s a good way to start each session.
- Stars and scores live only in the open tab, like badges, unless a grown-up is signed in. Then they are saved to that grown-up’s progress report.
How to use it at home
- Choose the grade band, then one subject. One quest a day (about 8–15 minutes) is plenty.
- Sit nearby for the first quest, then let your child work on their own. The clues do the coaching.
- No ★ yet? Press Practice 3 more. Next time, start with the Warm-up.
- Ask “How did you know?” about the last question. Explaining out loud makes learning stick.
- Want a record? Sign in as a grown-up and finished quests, games and day plans are saved to a printable progress report. Or print the badge and note the quest and its standard from the list below.
Things you can say or type
Flies to that realm and its guide.
Finds the quest on that topic.
Opens the badge cabinet.
Replays the campus fly-by, or skips it.
Returns to campus, quiets the voices, or lists the commands.
Goes back to the doorways, or straight to the band for that grade.
In Explorers and Scholars: begins a quest from the open realm's picker (or the next one without a badge), answers with a letter, and moves on.
In Voyagers: twenty-two easier K–2 quests across the four realms, for this visit only. Also in Settings.
Standards per quest
Voyagers (K–5)
The Voyagers quests are written for grades 3–5 and mapped to common US standards. Choose K–2 on the Voyagers doorway, or turn on Younger Voyager (K–2) in Settings, for twenty-two easier, picture-and-tap quests with shorter sentences, slower voices and the answer choices read aloud (this visit only). Every Voyagers quest now has a K–2 version:
- Story Grove: The Lantern Seeds (Little Listeners) — CCSS RL.K.1 / RL.1.1 (key details), RL.K.2 / RL.1.2 (retell), RL.1.3 (characters and events)
- Number Forge: The Star Lantern Machine (Little Tinkers) — CCSS 1.G.A.3 (halves and fourths of circles and rectangles), 2.G.A.3 (equal shares)
- Time Gate: First Flight (Little Pilots) — C3 Framework D2.His.2.K-2 (change over time), D2.His.3.K-2 (important people and events)
- Earth & Sky: Journey of a Water Drop (Little Scientists) — NGSS K-PS3-1 (sunlight warms Earth), 2-ESS2-3 (water as solid and liquid), 2-PS1-4 (heating and cooling changes)
- Story Grove: Digraph Detectives (Little Readers), in place of Figurative Friends — CCSS RF.1.3a (spelling-sound correspondences for common consonant digraphs: sh, ch, th), RF.1.2b (blend sounds into one-syllable words), RF.1.2c (isolate first and last sounds)
- Number Forge: Number Bond Buddies (Little Tinkers), in place of The Sky Garden — CCSS K.OA.A.3 (break numbers up to 10 into pairs), K.OA.A.4 (find the number that makes 10), 1.OA.C.6 (add within 20 using making ten)
- Story Grove: The Silver Key (Little Listeners) — CCSS RL.K.2 / RL.1.2 (retell key details in order), RL.K.3 / RL.1.3 (characters, setting and major events)
- Story Grove: Sound Sprites (Little Readers), in place of The Word-Building Runes — CCSS RF.K.2d (first, middle and last sounds in CVC words), RF.1.2b (blend sounds into one-syllable words), RF.K.3b / RF.1.3b (short vowels; decode short words)
- Story Grove: Sight Word Stars (Little Readers), in place of The Opinion Owl — CCSS RF.K.3c (read common high-frequency words by sight), RF.1.3g (recognize and read grade-appropriate irregularly spelled words)
- Number Forge: Teen Number Towers (Little Tinkers), in place of The Rounding Ridge — CCSS K.NBT.A.1 (compose and decompose 11 to 19 into ten ones and some more ones), 1.NBT.B.2b (11 to 19 are a ten and some ones)
- Number Forge: The Gem Vault (Little Counters) — CCSS K.CC.B.5 (count to tell how many), 1.OA.C.6 (add within 20), 2.OA.C.4 (add to find the total in an array)
- Time Gate: Lady Liberty (Little Travelers) — C3 Framework D2.His.3.K-2 (people and groups who made a change), D2.His.2.K-2 (compare long ago and today), D2.His.1.K-2 (put events in order)
- Earth & Sky: Day, Night and Shadows (Little Sky Watchers) — NGSS 1-ESS1-1 (patterns of the Sun in the sky), 1-PS4-3 (objects that block light make shadows)
- Number Forge: The Clockwork Tower (Little Tinkers) — CCSS 1.MD.B.3 (tell and write time in hours and half-hours), 2.MD.C.7 (tell time to the nearest five minutes; a.m. and p.m.)
- Time Gate: Moon Landing (Little Astronauts) — C3 Framework D2.His.3.K-2 (important people and events), D2.His.2.K-2 (compare long ago and today)
- Time Gate: The Golden Spike (Little Travelers) — C3 Framework D2.His.2.K-2 (compare life long ago and today), D2.His.3.K-2 (people who made a change), D2.His.1.K-2 (put events in order)
- Time Gate: Brooklyn Bridge (Little Builders) — C3 Framework D2.His.3.K-2 (people who made a change), D2.His.2.K-2 (compare long ago and today)
- Earth & Sky: The Matter Lab (Little Scientists) — NGSS 2-PS1-1 (describe and sort materials by their properties), 2-PS1-4 (heating and cooling cause changes, and some can be reversed)
- Earth & Sky: The Meadow Food Chain (Little Naturalists) — NGSS K-LS1-1 (what plants and animals need to live), K-ESS3-1 (plants, animals and the places they live), K-ESS2-2 (living things change their surroundings)
- Earth & Sky: The Sunflower Cycle (Little Gardeners) — NGSS 2-LS2-1 (plants need water and light to grow), 2-LS2-2 (animals help pollinate plants), 1-LS3-1 (young plants are like their parents)
| Realm & quest | Skill | Standards |
|---|---|---|
| Story Grove The Lantern Seeds | Context clues and main idea | CCSS RL.3.2 / RL.4.2 (main idea, summarize); L.3.4a / L.4.4a (context clues) |
| Story Grove Figurative Friends | Similes, metaphors and personification | CCSS L.3.5a (literal vs. nonliteral); L.4.5a / L.5.5a (similes and metaphors); RL.4.4 |
| Story Grove The Silver Key | Sequence of events (first, next, then, finally) | CCSS RL.3.1 (answer questions from the text); RL.3.3 (how actions build the sequence); RL.4.3; W.3.3c (temporal words) |
| Story Grove The Word-Building Runes | Prefixes and suffixes (re-, un-, pre-, dis-, -less, -er, -ful) | CCSS L.3.4b (a known affix added to a known word); RF.3.3a (meanings of common prefixes and derivational suffixes) |
| Story Grove The Opinion Owl | Opinion writing: hook, opinion, reasons, linking words, conclusion | CCSS W.3.1a–d / W.4.1 (write opinion pieces with reasons, linking words and a concluding statement) |
| Number Forge The Star Lantern Machine | Equivalent fractions | CCSS 3.NF.1, 3.NF.3a–b, 4.NF.1 |
| Number Forge The Sky Garden | Area and perimeter | CCSS 3.MD.5–7 (area), 3.MD.8 (perimeter), 4.MD.3 |
| Number Forge The Gem Vault | Multiplication with arrays | CCSS 3.OA.1 (equal groups), 3.OA.3 (arrays and word problems), 3.OA.5 (commutative property), 3.OA.7 (multiply within 100) |
| Number Forge The Rounding Ridge | Rounding to the nearest 10 or 100 | CCSS 3.NBT.1 (use place value to round whole numbers to the nearest 10 or 100) |
| Number Forge The Clockwork Tower | Telling time to the minute and elapsed time | CCSS 3.MD.1 (tell and write time to the nearest minute; measure time intervals in minutes) |
| Time Gate First Flight: Dec 17, 1903 | The Wright brothers at Kitty Hawk | C3 D2.His.1.3–5 (events in context), D2.His.3.3–5; US history: inventions that changed America |
| Time Gate Moon Landing: July 20, 1969 | Apollo 11 and the space race | C3 D2.His.1.3–5, D2.His.2.3–5 (change over time) |
| Time Gate The Golden Spike: May 10, 1869 | The first transcontinental railroad at Promontory Summit | C3 D2.His.1.3–5 (chronological sequence), D2.His.2.3–5 (life then and now), D2.His.4.3–5 (different perspectives) |
| Time Gate Lady Liberty: Oct 28, 1886 | The Statue of Liberty: gift, building, dedication and symbols | C3 D2.His.1.3–5 (events in context), D2.His.2.3–5 (change over time), D2.His.3.3–5 (why people and events are significant) |
| Time Gate Brooklyn Bridge: May 24, 1883 | The Roeblings, caissons and a great suspension bridge | C3 D2.His.1.3–5 (chronological sequence), D2.His.2.3–5 (then and now), D2.His.3.3–5 (people who shaped change) |
| Earth & Sky Journey of a Water Drop | The water cycle | NGSS 5-ESS2-1 (Earth systems interact), 5-ESS2-2 (where water is on Earth); builds toward MS-ESS2-4 |
| Earth & Sky The Matter Lab | Solids, liquids and gases | NGSS 5-PS1-1 (particles too small to see), 5-PS1-2 (weight is conserved), 2-PS1-4 (heating and cooling) |
| Earth & Sky The Meadow Food Chain | Producers, consumers, decomposers and energy from the Sun | NGSS 5-LS2-1 (matter moves among plants, animals and decomposers), 5-PS3-1 (energy in food was once energy from the Sun) |
| Earth & Sky Day, Night and Shadows | Earth’s rotation, day and night, and shadows through the day | NGSS 5-ESS1-2 (patterns in daily changes in shadows, day and night) |
| Earth & Sky The Sunflower Cycle | A plant’s life cycle: seed, sprout, flower, pollination, new seeds | NGSS 3-LS1-1 (life cycles: birth, growth, reproduction, death); 4-LS1-1 (plant structures) |
Explorers (6–8)
| Realm & quest | Skill | Standards |
|---|---|---|
| Story Grove The Lighthouse Keeper’s Apprentice | Theme vs. topic, how a theme develops, best evidence, objective summary | CCSS RL.7.2 |
| Story Grove The New Kid: Point of View | Find the narrator’s point of view and the clues the narrator misses. | CCSS RL.6.6, RL.7.6, RL.8.6 (point of view; a limited, possibly unreliable narrator) |
| Story Grove Language That Paints: Figurative Language | Similes, metaphors, personification and hyperbole, and why writers use them. | CCSS RL.7.4, L.7.5a (figurative language) |
| Story Grove Claims on Trial: Evaluating an Argument | Separate claims, reasons and evidence, and spot weak reasoning. | CCSS RI.8.8, RI.7.8 (evaluate argument and evidence); W.7.1 |
| Story Grove Root Detectives: Greek and Latin Roots | Crack unfamiliar words using Greek and Latin roots. | CCSS L.6.4b, L.7.4b (Greek and Latin affixes and roots) |
| Number Forge The Trail-Mix Ratio Workshop | Ratios, part-to-whole, unit rates, equivalent ratios, unit price, percent | CCSS 6.RP.A.1, 6.RP.A.2, 6.RP.A.3a–c |
| Number Forge Below Zero: Integers on the Number Line | Use positive and negative numbers, order them, and find absolute value. | CCSS Math 6.NS.C.5, 6.NS.C.6, 6.NS.C.7 |
| Number Forge Balance the Scales: Solving Equations | Write and solve one- and two-step equations from real situations. | CCSS Math 6.EE.B.7, 7.EE.B.4a |
| Number Forge Chance Encounters: Probability | Find simple and compound probabilities and compare them with experiments. | CCSS Math 7.SP.C.5, 7.SP.C.6, 7.SP.C.7, 7.SP.C.8 |
| Number Forge The Right Triangle Bridge: Pythagorean Theorem | Use a² + b² = c² to find missing sides in real problems. | CCSS Math 8.G.B.7, 8.G.B.8 |
| Time Gate Philadelphia, 1787: The Constitutional Convention | The Constitutional Convention: the Articles’ weakness, the Virginia and New Jersey Plans, the Great and Three-Fifths Compromises, Madison’s notes, ratification | C3 D2.Civ.3.6–8, D2.His.1.6–8, D2.His.4.6–8 |
| Time Gate Caravans of the Silk Road | How trade routes linked China and the Mediterranean, carrying goods, ideas and disease. | C3 Framework D2.His.2.6-8, D2.Geo.7.6-8, D2.Geo.11.6-8 |
| Time Gate Golden Empire: Mali and Mansa Musa | Gold, salt and scholarship in the medieval Mali Empire. | C3 Framework D2.His.1.6-8, D2.Geo.6.6-8, D2.Eco.15.6-8 |
| Time Gate Freedoms on Paper: The Bill of Rights | Why the first ten amendments were added and what key ones protect. | C3 Framework D2.Civ.8.6-8, D2.Civ.10.6-8, D2.His.1.6-8 |
| Time Gate Athens: Birthplace of Democracy | How Athenian direct democracy worked, and who was left out. | C3 Framework D2.Civ.2.6-8, D2.Civ.3.6-8, D2.His.1.6-8 |
| Earth & Sky Puzzle of the Moving Continents | Fossils, matching rocks, coastlines and seafloor ages as evidence of plate motion | NGSS MS-ESS2-3 |
| Earth & Sky Inside the Cell City | Model how organelles work together to keep a cell alive. | NGSS MS-LS1-2 (model of a cell and the functions of its parts) |
| Earth & Sky Moon Phases and Eclipses | Explain the Moon’s phases and why eclipses happen. | NGSS MS-ESS1-1 (Earth-Sun-Moon system model) |
| Earth & Sky Particles in Motion: States of Matter | Model how heating and cooling change particle motion and state. | NGSS MS-PS1-4 (thermal energy, particle motion and state) |
| Earth & Sky Energy Through the Food Web | Trace how energy and matter move through an ecosystem. | NGSS MS-LS2-3 (cycling of matter and flow of energy in ecosystems) |
Scholars (9–12)
| Realm & quest | Skill | Standards |
|---|---|---|
| Story Grove Anatomy of an Argument | Claim, rhetoric (antithesis), credibility of evidence, ad hominem and bandwagon fallacies | CCSS RI.9-10.6, RI.9-10.8 |
| Story Grove Close Reading: “Hope” is the thing with feathers | Extended metaphor, word choice and theme in a Dickinson poem. | CCSS RL.9-10.4, RL.9-10.2 (word choice, figurative meaning, theme) |
| Story Grove Shakespeare: Macbeth’s “Tomorrow” | Analyze metaphor, tone and context in Macbeth’s most famous soliloquy. | CCSS RL.11-12.4, RL.9-10.4, RL.11-12.3 |
| Story Grove Seminal Words: The Gettysburg Address | Purpose, structure and rhetoric in Lincoln’s 1863 speech. | CCSS RI.9-10.9, RI.11-12.6, RI.11-12.9 (seminal U.S. documents, rhetoric) |
| Story Grove Source Check: Reading Laterally | Evaluate a source’s credibility the way professional fact-checkers do. | CCSS W.11-12.8, RI.11-12.7 (assess credibility; integrate sources) |
| Number Forge Linear vs. Exponential: The Growth Race | Constant differences vs. constant ratios, building models from tables, when exponential overtakes linear | CCSS HSF-LE.A.1, A.2, A.3 |
| Number Forge Launch Window: Quadratics in Flight | Factor, find the vertex and interpret a projectile’s path. | CCSS HSA-SSE.B.3a, HSF-IF.B.4, HSF-IF.C.8a |
| Number Forge Given That: Conditional Probability | Use a two-way table to find conditional probabilities and test independence. | CCSS HSS-CP.A.4, HSS-CP.A.5, HSS-CP.B.6 |
| Number Forge Spread and Center: Reading Data | Mean, median, outliers, standard deviation and the 68-95-99.7 rule. | CCSS HSS-ID.A.2, HSS-ID.A.3, HSS-ID.A.4 |
| Number Forge Angles of Ascent: Right-Triangle Trigonometry | Use sine, cosine and tangent to solve real measurement problems. | CCSS HSG-SRT.C.6, HSG-SRT.C.8 |
| Number Forge Break-Even: Systems of Linear Equations | Model two plans with equations, solve the system and interpret the solution (Algebra I). | CCSS HSA-CED.A.2, HSA-REI.C.6, HSA-REI.D.11 |
| Number Forge Shadow Survey: Similar Triangles | Use AA similarity and proportions to measure what you cannot reach (Geometry). | CCSS HSG-SRT.A.3, HSG-SRT.B.5, HSG-MG.A.1 |
| Number Forge Proof Workshop: Triangle Congruence | Rigid motions, SSS, SAS, ASA and AAS, why SSA fails, and short two-column proofs (Geometry). | CCSS HSG-CO.B.7, HSG-CO.B.8, HSG-CO.C.10 |
| Time Gate November 9, 1989: The Berlin Wall Opens | Long-term causes vs. the trigger, multiple causation, and Reagan’s 1987 Brandenburg Gate speech as a primary source | C3 D2.His.1.9–12, D2.His.14.9–12 |
| Time Gate Montgomery, 1955–1956: The Bus Boycott | Organizing, leadership and the courts in a 381-day campaign; primary source: Brown v. Board of Education (1954). | C3 Framework D2.His.1.9-12, D2.His.3.9-12, D2.Civ.14.9-12 |
| Time Gate Seneca Falls and the Long Road to Suffrage | The 1848 Declaration of Sentiments and the 72-year campaign that followed. | C3 Framework D2.His.1.9-12, D2.His.5.9-12, D2.Civ.14.9-12 |
| Time Gate Race to the Moon: The Space Race | Cold War rivalry from Sputnik to Apollo 11; primary source: Kennedy’s 1962 Rice University address. | C3 Framework D2.His.2.9-12, D2.His.14.9-12, D2.Geo.11.9-12 |
| Time Gate Runnymede, 1215: Magna Carta and the Rule of Law | How a failed peace treaty became a foundation of constitutional government. | C3 Framework D2.Civ.4.9-12, D2.His.1.9-12, D2.Civ.8.9-12 |
| Time Gate Document Detective: The Great Depression | A DBQ: source, contextualize and corroborate a 1933 speech, a 1936 photograph and unemployment data. | CCSS RH.11-12.1, RH.11-12.6, RH.11-12.9; C3 Framework D2.His.10.9-12, D2.His.11.9-12, D2.His.16.9-12 |
| Earth & Sky Kepler’s Laws: Reading the Orbits | Elliptical orbits, equal areas, T² = a³ predictions for real planets | NGSS HS-ESS1-4 |
| Earth & Sky Nothing Lost: Conservation of Mass | Balance equations and use mass data to show atoms are conserved. | NGSS HS-PS1-7 (mathematical representations of conservation of mass in reactions) |
| Earth & Sky Survival of the Fit Enough: Natural Selection | Variation, inheritance and selection in moths, finches and bacteria. | NGSS HS-LS4-2, HS-LS4-4 (natural selection and adaptation) |
| Earth & Sky Reading the Keeling Curve: Climate Evidence | CO₂ data, the greenhouse effect and how scientists attribute warming. | NGSS HS-ESS2-4, HS-ESS3-5 (climate data and Earth’s energy balance) |
| Earth & Sky Forces in Collision: Newton and Momentum | F = ma, action-reaction pairs and conservation of momentum in crashes. | NGSS HS-PS2-1, HS-PS2-2, HS-PS2-3 (forces, momentum, collision design) |
| Earth & Sky Lab Data: Temperature and Reaction Rate | Variables, an outlier, a trend and random error in a real classroom data set. | NGSS HS-PS1-5; SEP 3 and 4 (planning investigations; analyzing data) |
| Earth & Sky Lab Data: Yeast, Sugar and Respiration | A control, a plateau, one-trial weakness and a fair-test design with living cells. | NGSS HS-LS1-7; SEP 3 and 4 (planning investigations; analyzing data) |
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